Poshampa
Poshampa is the Indian cousin of the bridge-and-arch singing games played all over the world. Two children make an arch with their arms, the others walk under it in a line while everyone chants a rhyme, and when the rhyme ends the arch drops and catches someone. It is gentle, musical and needs nothing at all, which is why it has survived in school playgrounds for so long.
- Ages
- 4 to 10
- Players
- 6 to 20
- Time
- 10 to 15 minutes
- Place
- open space, indoors or out
- Energy
- active
- Group size
- Medium group (9 to 20)
- Good for
- Children, All ages together
What you need
An open space. Nothing else.
How to play
- Two players face each other, join both hands and lift them to make an arch. Secretly, each chooses to be one of two things, for example "mango" and "apple".
- The other players form a line, each holding the shoulders of the one in front, and walk round and under the arch.
- Everyone sings the rhyme: "Poshampa bhai poshampa, daakiye ne kya kiya, sau rupaye ki ghadi churayi, ab to jail mein jaana padega, jail ki roti khaani padegi, jail ka paani peena padega."
- On the last word the arch comes down round whoever is passing through.
- The caught player is taken aside and asked in a whisper, "Mango or apple?" They choose, and stand behind that side of the arch.
- The game goes on until everyone is caught and stands in two teams.
- Finish with a gentle tug of war between the two lines, each holding the waist of the one in front, with the two arch players gripping hands.
Who wins
The team that pulls the other across a line wins.
Variations and tips
- Wordings of the rhyme differ from town to town. Use the one the children know.
- With very small children, skip the tug of war and just count which team is bigger.
Safety and kindness
Play the tug of war on grass or a mat, never on a hard slippery floor, and keep it short.
Common problems and how to fix them
- Children slow down to avoid being caught. The arch may only drop on the last word, and the line must keep moving in time to the rhyme.
- One side of the arch gets nobody. Let the arch players change their two secret words and start a new round.
Party plans that use this game
Host tools
Time the round with the party timer, make chits or random teams with the chit maker, and keep the points on the scoreboard.
Similar games
- Chidiya Ud 5 to 10 min
- Kokla Chhapaki 10 to 15 min
- Dog and the Bone 15 min
- Aankh Micholi (Blind Man's Buff) 10 to 15 min
- Hanging Jalebi Race 10 min
- Stick the Bindi 10 to 15 min
See all 29 party games.