Kokla Chhapaki
A circle game from Punjab, loved across north India. The children sit in a ring facing inwards. One child walks round the outside with a twisted cloth, the "kokla", singing, and quietly drops it behind somebody. If that player notices, the chase is on. It is the same family of games as "drop the handkerchief", and it is ideal for a large group of children with energy to spare.
- Ages
- 5 to 12
- Players
- 8 to 25
- Time
- 10 to 15 minutes
- Place
- open space
- Energy
- active
- Group size
- Medium group (9 to 20), Large group (over 20)
- Good for
- Children, All ages together
What you need
A soft cloth such as a dupatta or handkerchief, twisted or loosely knotted. Open ground or a big room.
How to play
- All players but one sit in a circle, facing the centre. Nobody may look behind.
- The remaining player, holding the cloth, walks or jogs round the outside singing: "Kokla chhapaki jumme raat aayi hai, jehda agge pichhe dekhe ohdi shaamat aayi hai."
- At some moment the runner drops the cloth silently behind a seated player and carries on round the circle.
- Seated players may feel behind them with a hand but may not turn round.
- If the player finds the cloth, they pick it up and chase the runner round the circle. The runner tries to reach the empty place and sit down.
- If the runner is tapped with the cloth before sitting, the runner goes round again. If not, the chaser becomes the new runner.
- If a player does not notice the cloth and the runner completes a full circle, the runner taps them lightly with it; that player becomes the runner.
Who wins
There is no winner. Stop while everyone still wants more.
Variations and tips
- For small children, walk instead of running.
- With more than twenty players, use two cloths and two runners.
Safety and kindness
Taps with the cloth must be light, on the back only. Use a soft cloth with a loose knot. Clear the ground of stones.
Common problems and how to fix them
- Children keep turning to look. Anyone who looks behind gets a light tap from the runner and must sing the next round.
- The same fast child is never caught. After two turns a runner must choose someone who has not yet had a turn.
Party plans that use this game
Host tools
Time the round with the party timer, make chits or random teams with the chit maker, and keep the points on the scoreboard.
Similar games
- Chidiya Ud 5 to 10 min
- Poshampa 10 to 15 min
- Dog and the Bone 15 min
- Fire in the Mountain 10 min
- Aankh Micholi (Blind Man's Buff) 10 to 15 min
- Hanging Jalebi Race 10 min
See all 29 party games.