Dog and the Bone
Two teams face each other across a space with a "bone" in the middle. The leader calls a number, the player with that number on each side dashes out, and the two circle the bone like cautious dogs. Whoever snatches it and gets home untouched wins the point. It is half speed and half nerve, and it works as well for an office picnic as for a birthday party.
- Ages
- 6 and up
- Players
- 8 to 30
- Time
- 15 minutes
- Place
- open space
- Energy
- active
- Group size
- Medium group (9 to 20), Large group (over 20)
- Good for
- Children, Teenagers, All ages together, Office
What you need
A handkerchief, a small soft toy or a rolled-up sock as the bone. Chalk or two ropes to mark the team lines.
How to play
- Mark two lines about eight to ten metres apart. Put the bone on a spot exactly halfway.
- Make two equal teams standing on the lines, facing each other.
- Number the players of each team 1, 2, 3 and so on, so that each number has an opposite number of about the same size and age.
- The leader calls a number. The two players with that number run to the middle.
- Each tries to pick up the bone and carry it back over their own line without being touched by the other.
- A player who gets home with the bone scores a point. A player who is tagged while holding the bone gives the point to the other team.
- Players may hover, feint and circle. Nobody may touch the opponent before the bone is lifted.
- Put the bone back and call another number.
Who wins
The first team to ten points wins.
Variations and tips
- Call two numbers at once for a lively four-way tangle.
- Call a sum for school groups: "three plus two!"
- For adults, replace running with fast walking; it is funnier and safer.
Safety and kindness
Play on grass or a non-slip floor, shoes on or all barefoot. Match the numbers by size so that a small child is not racing a teenager.
Common problems and how to fix them
- Two players hover for ever. After ten seconds the leader counts down from five; if nobody has picked up the bone, both return and no point is scored.
- Rough tagging. A tag is a touch with an open hand on the back or arm. Pushing gives the point away.
Party plans that use this game
Host tools
Time the round with the party timer, make chits or random teams with the chit maker, and keep the points on the scoreboard.
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See all 29 party games.