Vish Amrit (Freeze Tag)
Vish Amrit means poison and nectar. The chaser freezes players with a touch of "vish", and free players bring them back with a touch of "amrit".
- Players
- 5 or more
- Time
- 15 minutes
- You need
- Open ground
- Ages
- 5 and above
- Type
- Traditional Indian games
Who it suits and when to play
Vish Amrit suits five or more children from about five years, in a park, a courtyard or a school ground. It needs no equipment. It is a running game with a kind heart, because a frozen player can always be freed by a friend. That makes it good for mixed ages: the small ones are rescued again and again.
How to play
- Choose one chaser, the "den". Everyone else runs.
- When the den touches a runner and says "Vish", that runner must freeze on the spot.
- Any free runner can touch a frozen player and say "Amrit" to set them free.
- The den wins when every runner is frozen at the same time.
- The first player who was frozen becomes the next den.
Tips and variations
- In a big group, use two dens.
Common problems and how to fix them
- The same child is the den for too long. Change the den after two minutes, or as soon as three players are frozen.
- Frozen players move away. A frozen player sits or stands with arms folded on the spot until a team-mate touches them.
- Tagging becomes pushing. A tag is a light touch on the arm or back. A push does not count.
More traditional Indian games
- Pitthu (Seven Stones) 20 to 30 minutes
- Stapu (Hopscotch) 15 minutes
- Langdi 15 to 20 minutes
- Oonch Neech 15 minutes
- Chain Tag 10 minutes
Need fair teams or someone to go first? Use the team maker. See all 45 games.