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Draw and Guess

One player draws a word and the team guesses it. No letters, no numbers and no talking are allowed. Bad drawings make the game better.

Players
4 or more, in two teams
Time
20 minutes
You need
Paper or a whiteboard, pens, a timer
Ages
7 and above
Type
Party games

Who it suits and when to play

Draw and Guess suits family parties, classrooms and office teams, for ages seven and up, in two teams. Nobody needs to draw well; bad drawings are the point of the game. It works on paper, a whiteboard or a slate. Choose words that can actually be drawn: things and actions rather than ideas.

How to play

  1. Make two teams and prepare chits with words, or use the charades lists.
  2. A player takes a chit and starts drawing. The team shouts guesses.
  3. The drawer may nod or shake their head, but may not speak or write letters.
  4. A word guessed within 60 seconds scores one point.
  5. Teams take turns. Every player must draw at least once.

Tips and variations

Common problems and how to fix them

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