Draw and Guess
One player draws a word and the team guesses it. No letters, no numbers and no talking are allowed. Bad drawings make the game better.
- Players
- 4 or more, in two teams
- Time
- 20 minutes
- You need
- Paper or a whiteboard, pens, a timer
- Ages
- 7 and above
- Type
- Party games
Who it suits and when to play
Draw and Guess suits family parties, classrooms and office teams, for ages seven and up, in two teams. Nobody needs to draw well; bad drawings are the point of the game. It works on paper, a whiteboard or a slate. Choose words that can actually be drawn: things and actions rather than ideas.
How to play
- Make two teams and prepare chits with words, or use the charades lists.
- A player takes a chit and starts drawing. The team shouts guesses.
- The drawer may nod or shake their head, but may not speak or write letters.
- A word guessed within 60 seconds scores one point.
- Teams take turns. Every player must draw at least once.
Tips and variations
- On a video call, the drawer holds the paper to the camera, or shares a whiteboard screen.
- Words that work well: festivals, household things, animals and sports.
Common problems and how to fix them
- The artist writes letters or numbers. Writing is not allowed. The turn passes to the other team.
- The artist talks or acts. Drawing only. The artist's free hand stays behind their back.
- The words are impossible. Let a neutral person prepare the chits, and allow each team one "change the word" in a game.
More party games
- Antakshari 20 to 40 minutes
- Dumb Charades 20 to 30 minutes
- Musical Chairs 10 to 15 minutes
- Passing the Parcel 15 minutes
- Whisper Chain 10 minutes
- Tambola (Housie) 30 to 45 minutes
- One-Minute Games 1 minute for each player
- Who Am I? 15 minutes
Need fair teams or someone to go first? Use the team maker. See all 45 games.